![]() House of healing (also huge, it works like an infirmary but doesn’t cost a steam core and it can employ workers instead of engineers. For a bit of food which we have great flying hunters, we can keep all our workplaces +1 heat) Literally work them to death).įield kitchen (this one is huge. I like get benefits in roughly this order:Įmergency shift (use this on your researchers early game. Just turn it off when they all go to work. Don’t be afraid to run the overdrive overnight to keep houses warm. Work on your resource buildings and get storage and try to get automations as soon as practical. Keep upgrading your generators power and your houses and the heating devices for work places. Set the times so you don’t use coal when unnecessarily. It’s a trap and uses exponentially more coal where as the steam hubs use low set amounts. Don’t expand the rings your generator heats. Get the steam hubs (first tech top left in heating) this is how you will heat most your city. Get iron up and running I like to cluster my coal thumper around my iron and have a manufacturing are a with a steam hub, shrine, and field kitchen. Get coal thumpers and eventually run them 24/7 with automations and put gathering huts around them so your people (especially kids) can shovel coal during the day. Use one of your steam cores for the wall drill for wood (having this eventually filled with engineers can last you easily through the mid game for wood, and it’s a warm building) Then get research going again and get a beacon so you can start looking for more labour in the wasteland to bring back. ![]() This solves the biggest issue early on of getting into a starvation spiral.” Build a third as quick as you can to start stockpiling. Once you’re done level 3 start researching the flying hunters and push to get 80 wood and 80 steel so you can build 2. Your Center ring should have a couple medic bays (make sure half of your first ring is dedicated to medical bays and a care house eventually.) and your cookhouse. While this is going on, build a bunch of tents. Leave 3 workers behind to build while people work.īuild a research workshop as your first building and rush to level 3 tech on the left side of the research menu. Start off by sending all your pops off to get mostly wood, a bit of steel and send all your kids to shovel coal. In fact, being machines, automatons probably love the cold. At base efficiency one automaton does the work of six men, 24 hours a day, without regard for cold. ![]() A thumper system would require three automatons to run it, so it would require three steam cores. A coal mine would need two cores: one for the mine and one for the automaton working it. The exception is in the Arks, where you have limited workforce and do everything with automatons there you need to prioritize steam cores. A coal thumper doesn’t need a steam core, can be placed anywhere and two gathering posts beside it can churn out ludicrous amounts of coal. ![]() The V key is good for this because you can see if you’re churning out more coal than you’re using, or if you’re using more than you’re making. Research depot upgrades and large depot so you can stockpile coal so you always have a reserve in case something goes wrong. Think of it like Civ: you should always be advancing and doing something. Most online guides will give you only instructions for the first five or so days because if you get the first five days right, you can survive almost anything.įirst off: always be researching something. ![]()
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